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<channel>
	<title>AHMED MOHSEN &#187; Maya</title>
	<atom:link href="http://ahmedmohsen.net/tag/maya/feed/" rel="self" type="application/rss+xml" />
	<link>http://ahmedmohsen.net</link>
	<description>VFX Artist</description>
	<lastBuildDate>Tue, 29 Jun 2010 09:31:39 +0000</lastBuildDate>
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			<item>
		<title>Destroying The Statue</title>
		<link>http://ahmedmohsen.net/destroying-the-statue/</link>
		<comments>http://ahmedmohsen.net/destroying-the-statue/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 11:59:52 +0000</pubDate>
		<dc:creator>Ahmed Mohsen</dc:creator>
				<category><![CDATA[My Recent works]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[particles]]></category>

		<guid isPermaLink="false">http://ahmedmohsen.net/?p=405</guid>
		<description><![CDATA[
First i did Matte Painting then i made dummy object as statue in maya, Then i created camera map projection for the statue, Then i baked these maps on it then i created particles emitting from the statue using the same baked map, Then i used forces to animate it, Finally the camera animation &#38; [...]]]></description>
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First i did Matte Painting then i made dummy object as statue in maya, Then i created camera map projection for the statue, Then i baked these maps on it then i created particles emitting from the statue using the same baked map, Then i used forces to animate it, Finally the camera animation &amp; the compositing were done using After Effects.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ncloth Test plus life action footage compose</title>
		<link>http://ahmedmohsen.net/ncloth-test-plus-life-action-footage-compose/</link>
		<comments>http://ahmedmohsen.net/ncloth-test-plus-life-action-footage-compose/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 09:42:51 +0000</pubDate>
		<dc:creator>Ahmed Mohsen</dc:creator>
				<category><![CDATA[My Recent works]]></category>
		<category><![CDATA[aftereffects]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[life action]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[ncloth]]></category>

		<guid isPermaLink="false">http://ahmedmohsen.net/?p=402</guid>
		<description><![CDATA[
ncloth test plus life action footage compose using Autodesk Maya &#38; Adobe After Effects
]]></description>
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<p>ncloth test plus life action footage compose using Autodesk Maya &amp; Adobe After Effects</p>
]]></content:encoded>
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		</item>
		<item>
		<title>My Big Boy Train Modeling</title>
		<link>http://ahmedmohsen.net/my-big-boy-train-modeling/</link>
		<comments>http://ahmedmohsen.net/my-big-boy-train-modeling/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 08:38:30 +0000</pubDate>
		<dc:creator>Ahmed Mohsen</dc:creator>
				<category><![CDATA[My Recent works]]></category>
		<category><![CDATA[bigboy]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[trian]]></category>

		<guid isPermaLink="false">http://ahmedmohsen.net/?p=399</guid>
		<description><![CDATA[
]]></description>
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]]></content:encoded>
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		</item>
		<item>
		<title>TR101 Mirror Joints Troubleshooting</title>
		<link>http://ahmedmohsen.net/tr101-mirror-joints-troubleshooting/</link>
		<comments>http://ahmedmohsen.net/tr101-mirror-joints-troubleshooting/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 02:10:59 +0000</pubDate>
		<dc:creator>Ahmed Mohsen</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ahmed]]></category>
		<category><![CDATA[joints]]></category>
		<category><![CDATA[mata]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[tr101]]></category>
		<category><![CDATA[Troubleshooting]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://ahmedmohsen.net/?p=393</guid>
		<description><![CDATA[
If you have a full joints skeleton in Maya then you deleted the left side of the am joints &#8211; for example &#8211; now you want to mirror the right side to the left side, if you do it with the traditional way, Maya will simply crash down.
So How can you do it ?? simple [...]]]></description>
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If you have a full joints skeleton in Maya then you deleted the left side of the am joints &#8211; for example &#8211; now you want to mirror the right side to the left side, if you do it with the traditional way, Maya will simply crash down.<br />
So How can you do it ?? simple watch my video <img src='http://ahmedmohsen.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><strong>if you have any questions, problems, feedback Please</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Just playing around: Maria Wine</title>
		<link>http://ahmedmohsen.net/just-playing-around-maria-wine/</link>
		<comments>http://ahmedmohsen.net/just-playing-around-maria-wine/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 01:53:50 +0000</pubDate>
		<dc:creator>Ahmed Mohsen</dc:creator>
				<category><![CDATA[My Recent works]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[wine]]></category>

		<guid isPermaLink="false">http://ahmedmohsen.net/?p=277</guid>
		<description><![CDATA[Maria is a wine bottle done in 1 hour using Maya &#38; Photoshop.

Maria is a wine bottle done in 1 hour using Maya &#38; Photoshop.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>Maria is a wine bottle done in 1 hour using Maya &amp; Photoshop.</strong></p>
<p><img class="aligncenter size-full wp-image-276" title="Maria" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/TEST.jpg" alt="" width="586" height="800" /><strong></strong></p>
<p style="text-align: center;"><strong>Maria is a wine bottle done in 1 hour using Maya &amp; Photoshop.</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>How To Animate Basic Tank Trend Cycle</title>
		<link>http://ahmedmohsen.net/how-to-animate-tank-trend-cycle/</link>
		<comments>http://ahmedmohsen.net/how-to-animate-tank-trend-cycle/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 13:01:45 +0000</pubDate>
		<dc:creator>Ahmed Mohsen</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cycle]]></category>
		<category><![CDATA[IK Handels]]></category>
		<category><![CDATA[joints]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[trend]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://ahmedmohsen.net/?p=195</guid>
		<description><![CDATA[
- Create a simple object as trend unit like this one.
- Adjust the pivot point and put it where it should rotate.

- Duplicate it 40 Times

- Make Joints over the geometry

- Make each joint parent to its geo unit
- Create a spline like this one

- Go to Animation Menu &#62; Skeleton &#62; IK Spline Handle [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="475" height="235" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8552722&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="475" height="235" src="http://vimeo.com/moogaloop.swf?clip_id=8552722&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="color: #000000; -webkit-text-decorations-in-effect: none;">- Create a simple object as trend unit like this one.</span></p>
<p>- Adjust the pivot point and put it where it should rotate.</p>
<p style="text-align: center;"><a href="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-01.jpg"><img class="aligncenter size-medium wp-image-197" title="IMG 01" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-01-300x149.jpg" alt="IMG 01" width="300" height="149" /></a></p>
<p><span id="more-195"></span>- Duplicate it 40 Times</p>
<p><a href="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-02.jpg"><img class="aligncenter size-medium wp-image-198" title="IMG 02" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-02-300x149.jpg" alt="IMG 02" width="300" height="149" /></a></p>
<p>- Make Joints over the geometry</p>
<p><a href="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-03.jpg"><img class="aligncenter size-medium wp-image-199" title="IMG 03" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-03-300x149.jpg" alt="IMG 03" width="300" height="149" /></a></p>
<p>- Make each joint parent to its geo unit</p>
<p>- Create a spline like this one<br />
<img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="IMG 04" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-04-300x149.jpg" alt="IMG 04" width="300" height="149" /></p>
<p>- Go to Animation Menu &gt; Skeleton &gt; IK Spline Handle Tool (Hit The Option Box)</p>
<p>- Deselect &#8220;Auto Create Curve&#8221; option</p>
<p><a href="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-05.jpg"><img class="aligncenter size-medium wp-image-201" title="IMG 05" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-05-300x149.jpg" alt="IMG 05" width="300" height="149" /></a></p>
<p>- Select the first joint then the last joint then the curve</p>
<p><a href="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-06.jpg"><img class="aligncenter size-medium wp-image-202" title="IMG 06" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-06-300x149.jpg" alt="IMG 06" width="300" height="149" /></a></p>
<p>- Adjust the curve control point to make them fit to your geometry</p>
<p><a href="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-07.jpg"><img class="aligncenter size-medium wp-image-203" title="IMG 07" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-07-300x149.jpg" alt="IMG 07" width="300" height="149" /></a></p>
<p>- Select the IK Handle then animate the Offset Attributes</p>
<p><a href="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-08-.jpg"><img class="aligncenter size-medium wp-image-204" title="IMG 08" src="http://ahmedmohsen.net/wp-content/uploads/2010/01/IMG-08--300x149.jpg" alt="IMG 08" width="300" height="149" /></a></p>
<p>Thats it . . . Hope you enjoy it . . . your comments and question are welcome</p>
]]></content:encoded>
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		<item>
		<title>What is Camera Mapping ?</title>
		<link>http://ahmedmohsen.net/what-is-camera-mapping/</link>
		<comments>http://ahmedmohsen.net/what-is-camera-mapping/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 00:55:22 +0000</pubDate>
		<dc:creator>Ahmed Mohsen</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Camera Mapping]]></category>
		<category><![CDATA[Camera Projection]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Shaded]]></category>

		<guid isPermaLink="false">http://ahmedmohsen.net/?p=38</guid>
		<description><![CDATA[Camera Mapping is a technique used for matte paintings by turning a flat 2D photograph into a 3D animation using 3D Application like Maya, this technique is also called &#8220;Camera Projection&#8221;.

Shaded Projection
How It Works
Grap the 2d image to a 3D Application then create simple 3d geometries as the objects in the 2D image and try [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong>Camera Mapping</strong> is a technique used for matte paintings by turning a flat 2D photograph into a 3D animation using 3D Application like Maya, this technique is also called &#8220;Camera Projection&#8221;.</p>
<p style="text-align: center;"><strong><img title="rendered" src="../wp-content/uploads/2009/09/rendered.jpg" alt="rendered" width="500" height="310" /><br />
Shaded Projection</strong></p>
<p><strong>How It Works</strong><br />
Grap the 2d image to a 3D Application then create simple 3d geometries as the objects in the 2D image and try to match the position and the scale of the objects then use the camera to project the material (the 2d image) to the greometries they enjoy playing with the camera <img src='http://ahmedmohsen.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <span id="more-38"></span></p>
<p style="text-align: center;"><img title="wireframe" src="http://ahmedmohsen.net/wp-content/uploads/2009/09/wireframe.jpg" alt="wireframe" width="400" height="254" /><strong><br />
Geometry Wires</strong></p>
<p><strong>Advantages and Disadvantages</strong><br />
The best advantage of this technique is to animate and walk through a 2d image but the woth disadvantage is that you don&#8217;t have much space to move the camera, for example if have an image of a building and the sky is behind it, if you moved alot in the sence a gap will appeare behind the building becouse there can&#8217;t be nothing behind the building in the 2d image, so you don&#8217;t have much of space to animate the camera to avoid the gaps.</p>
<p style="text-align: center;"><img title="oldmainorig" src="../wp-content/uploads/2009/09/oldmainorig.jpg" alt="oldmainorig" width="327" height="400" /><strong><br />
Original 2D Image</strong></p>
]]></content:encoded>
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